![]() ![]() Anyone interested in the French Revolution, or games that delve into politics and strategy beyond the battlefield, will find a lot of food for thought here. Though not without flaws and certainly taking liberties with the historical record, WTR is an impressive artistic effort to create something new and different in the world of historical games and a game I hope to use in an Interactive History course. Again, I submit that the designers have handled all this subject matter appropriately again, I leave it up to readers to decide. One final note: the art style is not realistic, but it does depict a bloody guillotine blade each time a person is sentenced to death. Whether that makes the game appropriate for your intended audience, I will leave to you to decide. The game designers clearly intend the player to be uncomfortable with the moral dilemmas of being a judge and handle all these topics seriously, I would argue, seriously and appropriately for the material: the French Revolution unsanitized, like life, had many adult situations, a great deal of rough language, and many moral ambiguities. Mature Content Warning: The game, in which you play as a revolutionary judge, deals with a number of adult situations, DESCRIBED in the TEXT of the court documents (NOT VISUALLY DEPICTED): rape, murder, sex, and abuse (in terms of language, one court document quotes a witness saying “we f**ked” to refer to a sexual relationship in a text deposition, and the jury occasionally uses slanders, in text bubbles, like “Austrian b**ch” to refer to Marie Antoinette and others). Opinions will vary about the enjoyability of the game (and I encourage readers to read a mainstream games media review when considering playing purely for enjoyment: Anthony Marzano at Destructoid and Robert Purchese at Eurogamer both offer good reviews): is it too linear? are some of the mechanics insufficiently clear and in need of more development? does the quality of voice acting detract too much from the game? What kind of game is it anyway? Ultimately, I am sincerely impressed with WTR. New systems and mechanics continue to appear. ![]() It is difficult to describe and review concisely as a historical game, and I have only played through the first act, the first 20 days, perhaps some 25 hours with restarts. I should begin by noting that, despite its length, this is far from a complete review of all aspects of Polyslash’s French-Revolution-themed game, We. ![]()
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